Published Works

Genre: Pet Simulator, Educational, Thriller

Play the game here: https://poketto.itch.io/pocket-pets

"Pocket Pets!"

Pockets Pets is the Capstone Project I had worked on with a team of other students during my final semester at the University of Baltimore. My role for this project were: Lead Artist and Team Lead.

Pocket Pets V2 Trailer.mp4

Trailer for Pockets Pets

I originally pitched Pocket Pets as a children's mobile education and pet simulator game, where players would engage with an assortment of educational games such as math or spelling to be rewarded with in game currency for players to then use on their pets. The game would also explain the proper way to treat and raise a pet.

After forming a team to complete and develop the game, the team had come to an agreement to change the game's original concept from being a children's game, to a "bait-and-switch" style horror/thriller game. The final released version of the game is that of a "Beta Version".

Original Concept Art / Early Sketches

"Cheese Mission"

Cheese Mission is a 3D Platforming Adventure game. This game was created by a two-persons team project for a Level Design class. I was the Lead Artist and Co-Level Designer.

Genre: Platformer, Stealth, Survival

Play the game here: https://anonymouse-94.itch.io/cheesemission

I had created all of the art assets for this project, from 2D and 3D assets, concept art, and environment/level layout design. I also assisted in compiling music and sound effects to be used to further enhance the game's experience and aesthetic.


Alston_Trejo-Lopez_CheeseMissionLevelDevelopmentVid_GAME370.mov

Gameplay Footage of Cheese Mission